Unity3d

input event 인터페이스 관련

scarecrow1992 2022. 9. 17. 18:11

 

 

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
 
public class UIItem : MonoBehaviour, IPointerDownHandler, IPointerClickHandler,
    IPointerUpHandler, IPointerExitHandler, IPointerEnterHandler,
    IBeginDragHandler, IDragHandler, IEndDragHandler {
 
    public void OnBeginDrag(PointerEventData eventData) {
    }
 
    public void OnDrag(PointerEventData eventData) {
    }
 
    public void OnEndDrag(PointerEventData eventData) {
    }
 
    public void OnPointerClick(PointerEventData eventData) {
        Debug.Log("OnPointerClick");
    }
 
    public void OnPointerDown(PointerEventData eventData) {
        Debug.Log("OnPointerDown");
    }
 
    public void OnPointerUp(PointerEventData eventData) {
        Debug.Log("OnPointerUp");
    }
 
    public void OnPointerEnter(PointerEventData eventData) {
    }
 
    public void OnPointerExit(PointerEventData eventData) {
    }
 
}
 
cs